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-
- Laurent again,
-
- I've received the letter from you and Bertrand yesterday, coz I phoned to
- him, and he sent it to me.
-
- For the three big tables, I agree with you that it may be usefull with the
- sprites. In that case, it'll be hard to eliminate them. What I suggest actually
- is to code the game without thinking too much about optimisations. This
- part of code will come latter. Coz actually, we'll probably eliminate some
- things that appear unusefull but that may be very important after. What do
- you think of that. The second argument is that it's much easier to optimise
- a code when it's finished, like that, we can see if the changes work or not.
-
- I suggest actually, we use the very large code, and when bad_mood is finished,
- we'll try to optimise everything. We should ask Bertrand about his own view
- about it. In fact, I think that the DSP part must be the last part of the
- code, coz it's when we'll see what takes the most machine time that we'll be
- able to code it in the DSP.
-
- So if you could send me a cleaned big code, I would agree. In fact, these
- tables only takes 64k on 4 Megs, and they'll probably don't need to go in the
- DSP, who knows ?
-
- Regards,
- Laurent
-
- PS: Tell me when the mailist works.
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